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Nahele Rain - Rain Temple

Screenshot from XING: The Land Beyond

As the level and environment designer, I created this scene in Unreal 4 for my indie game XING: The Land Beyond, released for PC, HTC Vive and Oculus Rift.
PS4 and PSVR development still in progress.
Statues and rocks by me.
Architecture by James Steininger and me.
Foliage, particle effects, materials and lighting by John Torkington.

I took this screencap from the game for a promo image, but later added some rain and fog effects in photoshop to make the shot feel more cohesive (and represent the rainforest better, since I didn't take a ton of "raining" shots).

I took this screencap from the game for a promo image, but later added some rain and fog effects in photoshop to make the shot feel more cohesive (and represent the rainforest better, since I didn't take a ton of "raining" shots).